Showing posts with label castles. Show all posts
Showing posts with label castles. Show all posts
Sunday, November 21, 2010

Medieval Castles As Adventure Locations

    I've been searching around, trying to find a suitable nexus floor plan for a mega dungeon entrance, without much success. However, in the course of my wanderings, I came across a website with a plethora of imaginary castles, many designed in the Harn-esque fashion of Castles of Harn. Sadly, the author of the website passed away in 2006. Someone has maintained the site, presumably in tribute to his creativity and imagination. I did a google search for "castle floor plan", and came across several other castles, including some really huge modern homes.


    I like to use real castle and catacomb maps upon which to base my own dungeons and adventure environs. Doing so gives me some assurance that the environments are structurally sound and believable. Now, the castles from the above site are not real, but they are designed in such a way as they could be.

    What I also like is when the layout appears to have been added to over time, giving the map a labyrinthine feel. This tends to give me an opportunity to have several areas that are more difficult to access. If the map has secret passages, staircases and the like, so much the better.
    Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/search/label/castles
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Saturday, February 13, 2010

Third Floor of Tamworth Castle

    Here is the third floor of Tamworth Castle.

    There is also a fourth floor, but I think it is merely the battlements of the tower and the portion of the keep on the left-hand side.

    If you do a search of Tamworth Castle, you will find several photos, including some nice aerial pictures. I sometimes have a hard time visualizing old castles, without some photos to fall back on.

    The nice thing about the Tamworth Castle site is that they have easily two dozen or more different photos, including many interior shots, to help you visualize the rooms. That helps when trying to describe them to your players.
    Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/search/label/castles
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Friday, February 12, 2010

The Shrine Of Primordial Malevolence

    Here is the second floor of the abandoned Keep, which guards the entrance to the Shrine Of Primordial Malevolence. No, i'm afraid that title just doesn't have the same ring as The Temple of Elemental Evil.

    I was posting yesterday, regarding Tamworth Castle, which I found on the interwebs. The maps of that castle are on the above-linked website, and I found them suitable enough for my purposes that I copied them onto graph paper.

    Here is the second floor of that Castle. As I mentioned previously, I like that there are several sets of stairs, leading to different areas of that castle: those stairs give players more choices as to where they want to explore. In addition, it allows me to populate the castle with several different monsters, all of whom have their own access to their lairs, without conflicting with the other denizens of the castle.

    I will post the third floor tomorrow, as I am busy preparing for gaming night tonight.
    Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/search/label/castles
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Thursday, February 11, 2010

Drawing You Own Monster-Infested Keep

    There are probably more than my fair share of half-drawn dungeons and castles filling up space in the local landfill.

    I am notorious for beginning to draw some adventure environment on graph paper, only to abandon it half-way through, on account of the map being visually uninteresting, or my losing interest in the adventure concept. That is why I like published adventures: I don't need to worry about drawing the dungeon, and there are lots of adventures that are adaptable to whatever type of campaign I am running.

    My preference is to run adventures where the maps are both interesting and realistic. By interesting, I mean the following: there are lots of choices for the players to make; many of the environmental details are revealed on the map rather than in the related text; and the map is both functional and artistic. By realistic, I mean the map describes an environment that could exist from a structural perspective. I'm no engineer, but I hear rumor that certain construction principles must be adhered to, if you want a building or an underground tunnel to be structurally sound.

    One of the problems I have faced with published adventures is that the buildings or dungeons don't make a lot of sense, from an engineering perspective. One of the worse offenders is Castle Ravenloft. While I love that adventure, much of the design of the castle didn't make sense to me. I kept asking myself if someone would have actually built that castle.

    My point here is not to be critical of Castle Ravenloft. Rather, what i'm trying to say, in a round-about way, is that when it comes to drawing maps of castles and dungeons, I would rather crib from existing environments, particularly if those environments are also visually interesting.

    Here is an example -- Castle Tamworth, in England. That is an actual castle, which was built and modified over several hundred years, and is both interesting and structurally sound. It has lots of staircases, (five, on my edited map, if you count the one I added that goes down into the dungeon -- that staircase is behind the secret door, and below the stairs that go up from the main banquet hall) that lead up and down to different areas of the castle. The castle also has several relatively self-contained areas, allowing different monsters to co-exist on the same level, with a minimum of interaction or conflict.

    I suppose my title was a bit disingenuous. This post is not about drawing your own monster-infested keep, but about using examples of existing castles or dungeons as the basis for your own adventure. Clearly, those of you producing your own commercially-available materials cannot use existing maps, unless you have permission or the maps are in the public domain. But surely those of us that are creating home-brew adventures, for non-profit gaming, can do so?

    So if you are planning to create a home-brew adventure, why not do a little digging in the library or on the internet, and find some interesting dungeon or castle maps, that you can use whole-cloth, or that you use as inspiration for the design of your next adventure.
    Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/search/label/castles
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