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Shardra, while topless for the first printing of The Runes of Doom, was covered up for subsequent printings. Whether you saw that as a necessary response, or an overreaction, to the self-appointed morality police, the self-censorship did ultimately result (in my opinion) in a diminishment of creativity by the professional publishers of the day.
The 100-page Runes of Doom was published in 1978, and was billed as the third, and final chapter, in the Arduin Grimoires. Dave Hargrave would go on to publish 5 more Grimoires, after this, his supposed swan-song. A sixth would be published, after his death in 1988, bringing the total to nine grimoires, comprising easily 1,000 pages. Quite an achievement, for what was largely an amateur effort. And I don't mean that in a deprecating way: Hargrave was certainly an amateur publisher, but that doesn't mean that his material can be dismissed as entirely amateurish. On the contrary, it, like the AD&D DMG, has all sorts of blindingly mind-bending (and ocassionally inscrutible) insights and suggestions.
Yes, sometimes Hargrave's material was childish and prurient -- look no further than Shardra the Castrator, who in addition to her modus operandi also had a related dining ritual (nuf said) -- but I find much of his work to be a useful tool: he delves into all sorts of forgotten, ignored, and dusty corners of campaign and world-building. Sometimes his explorations will lead you into dead-ends. Other times, he opens up a tunnel to some unexplored cavern, filled with sparkling gems.Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/2010/04/arduin-grimoire-runes-of-doom.html
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