While the Paizo Gamemastery cards are beautifully illustrated, I find them a little too large for what I am attempting: the Paizo cards are the size of a traditional playing-card (roughly 2.5” x 3.5”) while I am looking for cards that have a smaller footprint, say 1” x 1.5”.
Lately, I have let my resource cards project languish, but it is not forgotten. Here’s an example of a treasure card from Magic Realm, side-by-side with one of my prototype D&D resource card props. As an exercize in developing some resource cards, I am trying to re-create the Magic Realm cards, but with the addition of some simple artwork. Clearly a work in progress, but you get the idea.
Don’t let the card selection of the Sacred Grail fool you: as I have said previously, I neither like the Paladin class in D&D, nor do I have any interest in playing one. In my estimation, the specialist classes like the Paladin, and the introduction of 4d6 character stat generation, took D&D down the wrong path.
The Sacred Grail treasure, in Magic Realm, is a real boon to that game’s White Knight, as it supplies him with WHITE magic, and thereby gives him the ability to cast spells, away from the sanctuary of the Chapel. Of course, it is tempting for the other players (like me when I am playing the Black Knight) to cheese off the White Knight and simply sell the Sacred Grail to the Order, and thereby gain the 12 gold, but more importantly, the 50 fame points.Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/2010/02/resource-cards-holy-grail.html
Visit i dont want tobe anything other than me for Daily Updated Hairstyles Collection
No comments:
Post a Comment