Following the huge success of Melee and Wizard, Metagaming released a long line of Microquest adventures, starting with Death Test. The Microquests were pre-programmed adventures, somewhat akin to the choose-your-own-adventure line of products. Thus, they were perfect for those who wanted to play a solo game of Melee or Wizard.
The original Death Test adventure hook was rather lame. The local overlord stocks a obstacle-course dungeon and sends potential hired goons through the labyrinth to test their mettle. You are one of those potential bands of hired goons.
The obstacle-course was a mixture of straight-up combat encounters, and gotcha traps. If you survived the Death Test (and the back cover warning was not hyperbole: this adventure was a KILLER) you arrived at the end of the obstacle-course and were either offered a job as a hired goon or were executed for running away from combats too many times. Harsh.
While the adventure hook was pretty lame, the gameplay was fun, and Metagaming's micro-art reached its zenith with Death Test. Pat Hidy was the illustrator for Death Test, and the most memorable adversary micro-art comes from the counter set that was included with this Microquest adventure.
Pictured, at the top, is a malevolent-looking dude that we used as an evil wizard, if that's what was called for in a particular combat. Looking at the figure now, i'm not sure why we thought he was a wizard, as he clearly possesses a battleaxe and shield, and has a sword strapped to his back.
Also included among the 35 Death Test counters, were seven goblins, six of which I have reproduced here. The most memorable goblins, for many of you, will be the first two: they appeared either in the Metagaming ads in Dragon Magazine, or on the back covers of the later Melee "boxed-set" back covers.
Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/2011/03/fantasy-trip-death-test-micro-art.html
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The original Death Test adventure hook was rather lame. The local overlord stocks a obstacle-course dungeon and sends potential hired goons through the labyrinth to test their mettle. You are one of those potential bands of hired goons.
The obstacle-course was a mixture of straight-up combat encounters, and gotcha traps. If you survived the Death Test (and the back cover warning was not hyperbole: this adventure was a KILLER) you arrived at the end of the obstacle-course and were either offered a job as a hired goon or were executed for running away from combats too many times. Harsh.
While the adventure hook was pretty lame, the gameplay was fun, and Metagaming's micro-art reached its zenith with Death Test. Pat Hidy was the illustrator for Death Test, and the most memorable adversary micro-art comes from the counter set that was included with this Microquest adventure.
Pictured, at the top, is a malevolent-looking dude that we used as an evil wizard, if that's what was called for in a particular combat. Looking at the figure now, i'm not sure why we thought he was a wizard, as he clearly possesses a battleaxe and shield, and has a sword strapped to his back.
Also included among the 35 Death Test counters, were seven goblins, six of which I have reproduced here. The most memorable goblins, for many of you, will be the first two: they appeared either in the Metagaming ads in Dragon Magazine, or on the back covers of the later Melee "boxed-set" back covers.
For those of you keeping score, you will note that five of the seven figures above are topless. I think its safe to conclude that Cidri, the assumed setting for The Fantasy Trip, is a jungle-world, where the climate is too hot for the employment of upper garments.
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