I finally broke down and picked up a d7 on my way home from work on Friday.
I visited the Sentry Box, where my inquiry about d7's was greeted with empty stares. Fortunately, after searching the counter, me and the staff found one (that's right, just one) d7, along with a d14 and d16, all in a mixed bowl of dice. I didn't purchase either the d14 and d16, as they were expensive and were un-inked crystal dice. I'm not a big fan of crystal dice.
One of the odder complaints about Dungeon Crawl Classics is unhappiness with the introduction of the new funky dice. Funky d3, d5, d7, d14, d16, d24 and d30 dice are planned additions, to be used along side the usual random generator suspects. Not sure why the complaints, other than perceptions that the funky dice are a money-grab.
Of the new dice being added to DCC, only the purchase of the d7 is really necessary. The rest are easily emulated, either by using existing dice, or by adding a control die.
The d3? Roll a d6 and divide by 2, rounding up to the next higher whole number.
Same with the d5: roll a d10, divide by two, and round up.
The d14, d16 and d24 can be emulated by rolling a d7, d8 or d12 in conjunction with a d6 control die. Simply add 7, 8 or 12, respectively, if the d6 comes up odd.
As for the d30, roll a d10 and d6 control die, and add 10 if the control comes up 3 or 4, and 20 if the control comes up 5 or 6.
You can generate most any DCC funky dice range using the existing dice and the d7. But there is one die that we still need, that DCC does not even consider a use for. The d9.
The d2, d3, d4, d5, d6, d7 and d8 are already represented, or can be emulated by rolling a single existing die. But we have no d9. Now I know you can generate a d9 range by using two d6, one as a control die and one as a d3, but it's nice to be able to roll a single die to generate a range, where possible. I was mentioning my desire for a d9 on Jeff's Gameblog, and magic pointed me to shapeways, which has a d9 on its site.
The only prohibitive aspect of this d9 is the price. I nearly swallowed my tongue when I found out the d7 at Sentry Box was $5.00. The d9 is priced at over $8.30, and that does not include shipping. When you consider the price, two d6 to emulate a d9 doesn't seem like such a bad idea.
Still, it would be neat to have a d9 in my arsenal.Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/2011/06/dungeon-crawl-classics-funky-dice.html
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I visited the Sentry Box, where my inquiry about d7's was greeted with empty stares. Fortunately, after searching the counter, me and the staff found one (that's right, just one) d7, along with a d14 and d16, all in a mixed bowl of dice. I didn't purchase either the d14 and d16, as they were expensive and were un-inked crystal dice. I'm not a big fan of crystal dice.
One of the odder complaints about Dungeon Crawl Classics is unhappiness with the introduction of the new funky dice. Funky d3, d5, d7, d14, d16, d24 and d30 dice are planned additions, to be used along side the usual random generator suspects. Not sure why the complaints, other than perceptions that the funky dice are a money-grab.
Of the new dice being added to DCC, only the purchase of the d7 is really necessary. The rest are easily emulated, either by using existing dice, or by adding a control die.
The d3? Roll a d6 and divide by 2, rounding up to the next higher whole number.
Same with the d5: roll a d10, divide by two, and round up.
The d14, d16 and d24 can be emulated by rolling a d7, d8 or d12 in conjunction with a d6 control die. Simply add 7, 8 or 12, respectively, if the d6 comes up odd.
As for the d30, roll a d10 and d6 control die, and add 10 if the control comes up 3 or 4, and 20 if the control comes up 5 or 6.
You can generate most any DCC funky dice range using the existing dice and the d7. But there is one die that we still need, that DCC does not even consider a use for. The d9.
The d2, d3, d4, d5, d6, d7 and d8 are already represented, or can be emulated by rolling a single existing die. But we have no d9. Now I know you can generate a d9 range by using two d6, one as a control die and one as a d3, but it's nice to be able to roll a single die to generate a range, where possible. I was mentioning my desire for a d9 on Jeff's Gameblog, and magic pointed me to shapeways, which has a d9 on its site.
The only prohibitive aspect of this d9 is the price. I nearly swallowed my tongue when I found out the d7 at Sentry Box was $5.00. The d9 is priced at over $8.30, and that does not include shipping. When you consider the price, two d6 to emulate a d9 doesn't seem like such a bad idea.
Still, it would be neat to have a d9 in my arsenal.Source URL: http://idontwanttobeanythingotherthanme.blogspot.com/2011/06/dungeon-crawl-classics-funky-dice.html
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